Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -35,7 +35,7 @@ void func_80290298(void) {
is_pumpkin = player_getTransformation() == TRANSFORM_3_PUMPKIN;
sp30 = (func_8028B528() && !is_pumpkin) ? 6 : 1;
sp24 = func_8028B528() && !is_pumpkin;
if (D_8037C02C || func_8028B2E8() || sp24 || func_8028ECAC() == BSGROUP_5_CLIMB || bs_getState() == BS_B_UNKOWN) {
if (D_8037C02C || player_isStable() || sp24 || func_8028ECAC() == BSGROUP_5_CLIMB || bs_getState() == BS_B_UNKOWN) {
_player_getPosition(D_8037C020);
}