Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -267,11 +267,11 @@ void func_8030D004(s32 arg0, s32 arg1){
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s32 func_8030D038(struct45s *arg0, s32 arg1){
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if(sfxsource_isFlagSet(arg0,SFX_SRC_FLAG_6_UNKOWN)){
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if(sfxsource_isFlagSet(arg0, SFX_SRC_FLAG_7_UNKOWN)){
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if(player_is_present() && func_8028EE84() == BSWATERGROUP_2_UNDERWATER)
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if(player_is_present() && player_getWaterState() == BSWATERGROUP_2_UNDERWATER)
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arg1 *= arg0->unk3C;
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}
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else{//L8030D0B4
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if(player_is_present() && func_8028EE84() != BSWATERGROUP_2_UNDERWATER)
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if(player_is_present() && player_getWaterState() != BSWATERGROUP_2_UNDERWATER)
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arg1 *= arg0->unk38;
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}
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}
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