Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -267,11 +267,11 @@ void func_8030D004(s32 arg0, s32 arg1){
s32 func_8030D038(struct45s *arg0, s32 arg1){
if(sfxsource_isFlagSet(arg0,SFX_SRC_FLAG_6_UNKOWN)){
if(sfxsource_isFlagSet(arg0, SFX_SRC_FLAG_7_UNKOWN)){
if(player_is_present() && func_8028EE84() == BSWATERGROUP_2_UNDERWATER)
if(player_is_present() && player_getWaterState() == BSWATERGROUP_2_UNDERWATER)
arg1 *= arg0->unk3C;
}
else{//L8030D0B4
if(player_is_present() && func_8028EE84() != BSWATERGROUP_2_UNDERWATER)
if(player_is_present() && player_getWaterState() != BSWATERGROUP_2_UNDERWATER)
arg1 *= arg0->unk38;
}
}