Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -254,7 +254,7 @@ void func_8028E71C(void) {
enum hitbox_e player_getActiveHitbox(ActorMarker *marker){
return func_8028DB14(marker);
return hitbox_getHitboxForActor(marker);
}
AnimCtrl *player_getAnimCtrlPtr(void){
@@ -444,8 +444,8 @@ enum bsgroup_e func_8028ECAC(void) {
if (miscflag_isTrue(MISC_FLAG_1B_TRANSFORMING)) {
return BSGROUP_D_TRANSFORMING;
}
if (miscflag_isTrue(0x17)) {
return 4;
if (miscflag_isTrue(MISC_FLAG_17_FPV)) {
return BSGROUP_4_LOOK;
}
if (bsbfly_inSet(state_id)) {
return BSGROUP_A_FLYING;
@@ -508,7 +508,7 @@ enum bsgroup_e func_8028ECAC(void) {
}
enum bswatergroup_e func_8028EE84(void) {
enum bswatergroup_e player_getWaterState(void) {
enum bswatergroup_e state_id;
state_id = bs_getState();
@@ -609,7 +609,7 @@ bool func_8028F150(void){
}
bool func_8028F170(void){
return miscflag_isTrue(0x17);
return miscflag_isTrue(MISC_FLAG_17_FPV);
}
int ability_isUnlocked(enum ability_e uid){
@@ -629,7 +629,7 @@ bool func_8028F1E0(void){
}
bool func_8028F20C(void){
return func_8028B2E8();
return player_isStable();
}
bool func_8028F22C(void){