Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -29,7 +29,7 @@ void func_8028DB04(void){
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D_8037BFA0 = 2;
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}
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enum hitbox_e func_8028DB14(ActorMarker *arg0){
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enum hitbox_e hitbox_getHitboxForActor(ActorMarker *arg0){
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s32 retVal;
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if(D_8037BFA0)
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return HITBOX_3_BEAK_BOMB;
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@@ -77,10 +77,10 @@ enum hitbox_e func_8028DB14(ActorMarker *arg0){
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break;
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case BS_5_JUMP://8028DCD8
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case BS_3D_FALL_TUMBLING:
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if(baphysics_get_vertical_velocity() < 0.0f && !func_8028B2E8())
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if(baphysics_get_vertical_velocity() < 0.0f && !player_isStable())
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return HITBOX_A_FAST_FALLING;
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case BS_2F_FALL://8028DD10
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if(baphysics_get_vertical_velocity() < -1400.0f && !func_8028B2E8())
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if(baphysics_get_vertical_velocity() < -1400.0f && !player_isStable())
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return HITBOX_A_FAST_FALLING;
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default://8028DD4C
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return HITBOX_0_NONE;
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