Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -29,7 +29,7 @@ void func_8028DB04(void){
D_8037BFA0 = 2;
}
enum hitbox_e func_8028DB14(ActorMarker *arg0){
enum hitbox_e hitbox_getHitboxForActor(ActorMarker *arg0){
s32 retVal;
if(D_8037BFA0)
return HITBOX_3_BEAK_BOMB;
@@ -77,10 +77,10 @@ enum hitbox_e func_8028DB14(ActorMarker *arg0){
break;
case BS_5_JUMP://8028DCD8
case BS_3D_FALL_TUMBLING:
if(baphysics_get_vertical_velocity() < 0.0f && !func_8028B2E8())
if(baphysics_get_vertical_velocity() < 0.0f && !player_isStable())
return HITBOX_A_FAST_FALLING;
case BS_2F_FALL://8028DD10
if(baphysics_get_vertical_velocity() < -1400.0f && !func_8028B2E8())
if(baphysics_get_vertical_velocity() < -1400.0f && !player_isStable())
return HITBOX_A_FAST_FALLING;
default://8028DD4C
return HITBOX_0_NONE;