Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -247,7 +247,7 @@ void chBeeSwarm_802CF434(Actor *this) {
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void chBeeSwarm_802CF518(Actor *this) {
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if( func_803292E0(this)
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&& func_80329530(this, 900)
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&& func_8028EE84() == BSWATERGROUP_0_NONE
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&& player_getWaterState() == BSWATERGROUP_0_NONE
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&& player_getTransformation() != TRANSFORM_6_BEE
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) {
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subaddie_set_state(this, 3);
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@@ -258,7 +258,7 @@ void chBeeSwarm_802CF57C(Actor *this) {
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ActorLocal_core2_47BD0 *local;
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local = (ActorLocal_core2_47BD0 *) &this->local;
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if (!func_803292E0(this) || !func_80329530(this, 900) || func_8028EE84() != BSWATERGROUP_0_NONE) {
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if (!func_803292E0(this) || !func_80329530(this, 900) || player_getWaterState() != BSWATERGROUP_0_NONE) {
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subaddie_set_state(this, 5);
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func_802CEF54(this, local->unkC, 100.0f);
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}
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