Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -247,7 +247,7 @@ void chBeeSwarm_802CF434(Actor *this) {
void chBeeSwarm_802CF518(Actor *this) {
if( func_803292E0(this)
&& func_80329530(this, 900)
&& func_8028EE84() == BSWATERGROUP_0_NONE
&& player_getWaterState() == BSWATERGROUP_0_NONE
&& player_getTransformation() != TRANSFORM_6_BEE
) {
subaddie_set_state(this, 3);
@@ -258,7 +258,7 @@ void chBeeSwarm_802CF57C(Actor *this) {
ActorLocal_core2_47BD0 *local;
local = (ActorLocal_core2_47BD0 *) &this->local;
if (!func_803292E0(this) || !func_80329530(this, 900) || func_8028EE84() != BSWATERGROUP_0_NONE) {
if (!func_803292E0(this) || !func_80329530(this, 900) || player_getWaterState() != BSWATERGROUP_0_NONE) {
subaddie_set_state(this, 5);
func_802CEF54(this, local->unkC, 100.0f);
}