Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -30,7 +30,7 @@ Actor *func_802CA7BC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
f32 sp40;
f32 sp34[3];
sp60 = (func_8028EE84() == BSWATERGROUP_2_UNDERWATER) ? 8.0f : 4.0f;
sp60 = (player_getWaterState() == BSWATERGROUP_2_UNDERWATER) ? 8.0f : 4.0f;
this = marker_getActor(marker);
if( !func_8028F070()
|| !func_8028F150()