Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -186,7 +186,7 @@ bool func_8029D66C(void){
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case MAP_6E_GL_GV_LOBBY:
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case MAP_72_GL_BGS_LOBBY:
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case MAP_8E_GL_FURNACE_FUN://L8029D6FC
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return func_80294610(0xE000) && func_8028B2E8();
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return func_80294610(0xE000) && player_isStable();
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case MAP_31_RBB_RUSTY_BUCKET_BAY:
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player_getPosition(sp2C);
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@@ -228,7 +228,7 @@ bool func_8029D7B4(void){
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&& func_8028ECAC() != BSGROUP_9_LONG_LEG
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&& miscflag_isFalse(MISC_FLAG_E_TOUCHING_WADING_BOOTS)
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&& sp1C != BS_25_LONGLEG_ENTER
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&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
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&& player_getWaterState() != BSWATERGROUP_2_UNDERWATER
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&& func_8028EC04() < 1U
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&& func_80297C6C() != 3
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&& bs_getState() != BS_3D_FALL_TUMBLING
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@@ -254,7 +254,7 @@ void func_8029D968(void){
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}
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temp_v0 = func_8029463C();
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if(temp_v0 != NULL){
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sp18 = (temp_v0->flags & 0x4000) && func_8028B2E8();
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sp18 = (temp_v0->flags & 0x4000) && player_isStable();
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}
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if (sp1C || sp18) {
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rumbleManager_80250D94(1.0f, 0.5f, 0.4f);
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