Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -186,7 +186,7 @@ bool func_8029D66C(void){
case MAP_6E_GL_GV_LOBBY:
case MAP_72_GL_BGS_LOBBY:
case MAP_8E_GL_FURNACE_FUN://L8029D6FC
return func_80294610(0xE000) && func_8028B2E8();
return func_80294610(0xE000) && player_isStable();
case MAP_31_RBB_RUSTY_BUCKET_BAY:
player_getPosition(sp2C);
@@ -228,7 +228,7 @@ bool func_8029D7B4(void){
&& func_8028ECAC() != BSGROUP_9_LONG_LEG
&& miscflag_isFalse(MISC_FLAG_E_TOUCHING_WADING_BOOTS)
&& sp1C != BS_25_LONGLEG_ENTER
&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
&& player_getWaterState() != BSWATERGROUP_2_UNDERWATER
&& func_8028EC04() < 1U
&& func_80297C6C() != 3
&& bs_getState() != BS_3D_FALL_TUMBLING
@@ -254,7 +254,7 @@ void func_8029D968(void){
}
temp_v0 = func_8029463C();
if(temp_v0 != NULL){
sp18 = (temp_v0->flags & 0x4000) && func_8028B2E8();
sp18 = (temp_v0->flags & 0x4000) && player_isStable();
}
if (sp1C || sp18) {
rumbleManager_80250D94(1.0f, 0.5f, 0.4f);