Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -455,7 +455,7 @@ enum bs_14420_e func_8029BAF0(void){
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return BS14420_D_WONDERWING;
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}
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if (player_inWater()) {
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switch(func_8028EE84()){
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switch(player_getWaterState()){
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case BSWATERGROUP_2_UNDERWATER:
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return BS14420_5_UNDERWATER;
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case BSWATERGROUP_1_SURFACE:
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@@ -721,9 +721,9 @@ void func_8029C674(void) {
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f32 sp1C[3];
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D_8037D1E8 = FALSE;
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if (func_80298850() == 4) {
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if (func_80298850() == BSGROUP_4_LOOK) {
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D_8037D1E8 = TRUE;
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miscflag_set(0x17);
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miscflag_set(MISC_FLAG_17_FPV);
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ncDynamicCamera_enterFirstPerson();
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func_8028E9C4(5, sp1C);
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ncFirstPersonCamera_setZoomedOutPosition(sp1C);
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@@ -748,12 +748,12 @@ void func_8029C6D0(void) {
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void func_8029C748(void) {
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if (D_8037D1E8) {
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miscflag_clear(0x17);
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miscflag_clear(MISC_FLAG_17_FPV);
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ncDynamicCamera_exitFirstPerson();
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}
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}
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enum bs_e func_8029C780(void){
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enum bs_e bs_getTypeOfJump(void){
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if(button_held(BUTTON_Z) && can_flap_flip())
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return BS_12_BFLIP;
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@@ -831,7 +831,7 @@ s32 func_8029C9C0(s32 arg0){
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return arg0;
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if(button_pressed(BUTTON_A))
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arg0 = func_8029C780();
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arg0 = bs_getTypeOfJump();
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if(button_pressed(BUTTON_B) && can_claw())
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arg0 = BS_CLAW;
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@@ -839,7 +839,7 @@ s32 func_8029C9C0(s32 arg0){
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if(button_held(BUTTON_Z) && should_beak_barge())
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arg0 = BS_BBARGE;
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if(func_80294F78())
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if(should_look_first_person_camera())
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arg0 = badrone_look();
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if(player_isSliding())
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