Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -120,7 +120,7 @@ void func_80299EC0(f32 arg0[3]) {
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if (D_8037C6F0.unk0 == 1) {
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sp78 = 50;
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} else if (func_8028EE84() == BSWATERGROUP_0_NONE) {
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} else if (player_getWaterState() == BSWATERGROUP_0_NONE) {
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sp78 = 200;
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} else {
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sp78 = 250;
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