Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -269,7 +269,7 @@ void chSnowman_update(Actor *this){
else{//L802E2380
if( __chSnowman_isPlayerInAttackRange(this, 500, 2750)
&& __chSnowman_isYawNearYawTarget(this, 3)
&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
&& player_getWaterState() != BSWATERGROUP_2_UNDERWATER
&& !__chSnowman_CCW_playerInProtectedZone()
){
subaddie_set_state_with_direction(this, CHSNOWMAN_STATE_2_ATTACK, 0.01f, 1);
@@ -285,7 +285,7 @@ void chSnowman_update(Actor *this){
else if(
0.98 < animctrl_getAnimTimer(this->animctrl)
|| !__chSnowman_isPlayerInAttackRange(this, 500, 2750)
|| func_8028EE84() == BSWATERGROUP_2_UNDERWATER
|| player_getWaterState() == BSWATERGROUP_2_UNDERWATER
|| __chSnowman_CCW_playerInProtectedZone()
){
__chSnowman_enterIdle(this);