Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -74,7 +74,7 @@ void func_802C5FF8(Actor *this){
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if( !this->unk138_28
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&& actor_animationIsAt(this, 0.4f)
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&& randf() < 0.14
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&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
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&& player_getWaterState() != BSWATERGROUP_2_UNDERWATER
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){
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func_8030E878(SFX_2B_BULL_MOO_1, randf2(0.9f, 1.1f), 32000, this->position, 0.0f, 2000.0f);
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}
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@@ -136,7 +136,7 @@ void func_802C6240(Actor *this){
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|| actor_animationIsAt(this, 0.4f)
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|| actor_animationIsAt(this, 0.536f)
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){
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if(func_8028EE84() != BSWATERGROUP_2_UNDERWATER){
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if(player_getWaterState() != BSWATERGROUP_2_UNDERWATER){
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func_8030E878(SFX_C8_CRUNCH,randf2(0.93f, 1.07f),10000, this->position, 0.0f, 1800.0f);
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}
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}
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@@ -203,7 +203,7 @@ void func_802C6240(Actor *this){
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subaddie_set_state(this, 8);
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}
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func_802C5F44(this);
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if(actor_animationIsAt(this, 0.35f) && func_8028EE84() != BSWATERGROUP_2_UNDERWATER){
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if(actor_animationIsAt(this, 0.35f) && player_getWaterState() != BSWATERGROUP_2_UNDERWATER){
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func_8030E58C(SFX_3C_BULL_GROWN, randf()/10.0f + 1.0);
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this->unk10_12--;
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}
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