Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -58,15 +58,15 @@ void func_802B9B14(void){
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switch(D_8037D5D0){
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case 0: // L802B9B48
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if(func_8028B2E8())
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if(player_isStable())
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func_802B9980(1);
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break;
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case 1: // L802B9B68
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if(func_8028B2E8())
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if(player_isStable())
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func_802B9980(2);
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break;
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case 2: // L802B9B88
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if(func_8028B2E8())
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if(player_isStable())
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func_802B9980(3);
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break;
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case 3: // L802B9BA8
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