Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -162,7 +162,7 @@ void bswalk_creep_update(void){
if(func_8028B128())
next_state = BS_WALK_MUD;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
if(func_8028B094())
@@ -174,7 +174,7 @@ void bswalk_creep_update(void){
next_state = func_802B6F20(next_state);
if(button_pressed(BUTTON_A))
next_state = func_8029C780();
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_SLIDE;
@@ -235,7 +235,7 @@ void bswalk_slow_upate(void){
if(func_8028B128())
next_state = BS_WALK_MUD;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
if(func_8028B094())
@@ -247,7 +247,7 @@ void bswalk_slow_upate(void){
next_state = func_802B6F20(next_state);
if(button_pressed(BUTTON_A))
next_state = func_8029C780();
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_SLIDE;
@@ -311,7 +311,7 @@ void bswalk_update(void){
next_state = BS_SKID;
}
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
if(func_8028B094())
@@ -323,7 +323,7 @@ void bswalk_update(void){
next_state = func_802B6F20(next_state);
if(button_pressed(BUTTON_A))
next_state = func_8029C780();
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_SLIDE;
@@ -386,7 +386,7 @@ void bswalk_fast_update(void){
if(baphysics_is_slower_than(18.0f))
next_state = BS_1_IDLE;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
break;
@@ -395,7 +395,7 @@ void bswalk_fast_update(void){
if(baphysics_is_slower_than(bsWalkSlowWalkWalkVelocityThreshold))
next_state = BS_2_WALK_SLOW;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
break;
@@ -403,7 +403,7 @@ void bswalk_fast_update(void){
if(baphysics_is_slower_than(bsWalkWalkFastWalkVelocityThreshold) && func_802B6EF4())
next_state = BS_WALK;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
break;
}//L802B7AA4
@@ -423,7 +423,7 @@ void bswalk_fast_update(void){
next_state = func_802B6F20(next_state);
if(button_pressed(BUTTON_A))
next_state = func_8029C780();
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_SLIDE;
@@ -460,7 +460,7 @@ void bswalk_mud_update(void){
if(!func_8029B300())
next_state = BS_1_IDLE;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
if(func_8028B094())
@@ -472,7 +472,7 @@ void bswalk_mud_update(void){
next_state = func_802B6F20(next_state);
if(button_pressed(BUTTON_A))
next_state = func_8029C780();
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_SLIDE;