Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -66,9 +66,9 @@ void bstwirl_update(void){
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}//L802B6C4C
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if(button_pressed(BUTTON_A))
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sp1C = func_8029C780();
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sp1C = bs_getTypeOfJump();
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if(0.6 < animctrl_getAnimTimer(aCtrl) && !func_8028B2E8())
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if(0.6 < animctrl_getAnimTimer(aCtrl) && !player_isStable())
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sp1C = BS_2F_FALL;
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if(player_inWater())
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