Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -118,10 +118,10 @@ void func_802B3954(void) {
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baMarker_collisionOn();
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}
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func_802B37DC();
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if (func_8028B2E8()) {
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if (player_isStable()) {
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next_state = BS_20_LANDING;
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}
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if (func_8028B424() && D_8037D500 == 0) {
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if (player_isFallTumbling() && D_8037D500 == 0) {
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next_state = BS_3D_FALL_TUMBLING;
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}
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if (animctrl_isStopped(anim_ctrl) && func_8028B094() && (D_8037D500 == 0)) {
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