Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -118,10 +118,10 @@ void func_802B3954(void) {
baMarker_collisionOn();
}
func_802B37DC();
if (func_8028B2E8()) {
if (player_isStable()) {
next_state = BS_20_LANDING;
}
if (func_8028B424() && D_8037D500 == 0) {
if (player_isFallTumbling() && D_8037D500 == 0) {
next_state = BS_3D_FALL_TUMBLING;
}
if (animctrl_isStopped(anim_ctrl) && func_8028B094() && (D_8037D500 == 0)) {