Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -50,10 +50,10 @@ void bsow_update(void) {
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if (baanim_isAt(0.3f) != 0) {
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func_80292EA4();
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}
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if (func_8028B424() != 0) {
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if (player_isFallTumbling() != 0) {
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sp1C = BS_3D_FALL_TUMBLING;
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}
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if (func_8028B2E8() != 0) {
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if (player_isStable() != 0) {
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sp1C = BS_2_WALK_SLOW;
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}
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if ((player_inWater() != 0) && (baphysics_get_vertical_velocity() <= 0.0f)) {
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