Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -134,7 +134,7 @@ void bsjump_update(void){
break;
}//L802B1548
if(func_8028B424())
if(player_isFallTumbling())
sp34 = BS_3D_FALL_TUMBLING;
if(button_released(BUTTON_A))
@@ -149,7 +149,7 @@ void bsjump_update(void){
if(should_beak_bust())
sp34 = BS_F_BBUSTER;
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
sp34 = BS_20_LANDING;
}
@@ -214,7 +214,7 @@ void bsjump_fall_update(void){
break;
}//L802B1824
if(miscflag_isFalse(0xf)){
if(func_8028B424())
if(player_isFallTumbling())
sp2C = BS_3D_FALL_TUMBLING;
if(should_feathery_flap() && miscflag_isFalse(MISC_FLAG_5_HAS_PECKED))
@@ -237,7 +237,7 @@ void bsjump_fall_update(void){
}//L802B18E8
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
sp2C = BS_20_LANDING;
}
@@ -311,7 +311,7 @@ void func_802B1A54(void) {
case 2:
break;
}
if (func_8028B2E8()) {
if (player_isStable()) {
func_8029C5E8();
next_state = BS_20_LANDING;
}
@@ -371,7 +371,7 @@ void func_802B1CF8(void) {
case 1:
break;
}
if (func_8028B2E8() != 0) {
if (player_isStable() != 0) {
next_state = 1;
}
bs_setState(next_state);
@@ -424,7 +424,7 @@ void bsjump_tumble_update(void){
if(player_inWater())
sp1C = BS_4C_LANDING_IN_WATER;
if(func_8028B2E8())
if(player_isStable())
sp1C = BS_SPLAT;
bs_setState(sp1C);