Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -134,7 +134,7 @@ void bsjump_update(void){
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break;
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}//L802B1548
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if(func_8028B424())
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if(player_isFallTumbling())
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sp34 = BS_3D_FALL_TUMBLING;
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if(button_released(BUTTON_A))
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@@ -149,7 +149,7 @@ void bsjump_update(void){
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if(should_beak_bust())
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sp34 = BS_F_BBUSTER;
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if(func_8028B2E8()){
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if(player_isStable()){
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func_8029C5E8();
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sp34 = BS_20_LANDING;
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}
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@@ -214,7 +214,7 @@ void bsjump_fall_update(void){
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break;
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}//L802B1824
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if(miscflag_isFalse(0xf)){
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if(func_8028B424())
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if(player_isFallTumbling())
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sp2C = BS_3D_FALL_TUMBLING;
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if(should_feathery_flap() && miscflag_isFalse(MISC_FLAG_5_HAS_PECKED))
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@@ -237,7 +237,7 @@ void bsjump_fall_update(void){
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}//L802B18E8
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if(func_8028B2E8()){
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if(player_isStable()){
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func_8029C5E8();
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sp2C = BS_20_LANDING;
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}
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@@ -311,7 +311,7 @@ void func_802B1A54(void) {
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case 2:
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break;
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}
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if (func_8028B2E8()) {
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if (player_isStable()) {
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func_8029C5E8();
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next_state = BS_20_LANDING;
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}
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@@ -371,7 +371,7 @@ void func_802B1CF8(void) {
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case 1:
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break;
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}
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if (func_8028B2E8() != 0) {
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if (player_isStable() != 0) {
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next_state = 1;
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}
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bs_setState(next_state);
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@@ -424,7 +424,7 @@ void bsjump_tumble_update(void){
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if(player_inWater())
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sp1C = BS_4C_LANDING_IN_WATER;
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if(func_8028B2E8())
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if(player_isStable())
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sp1C = BS_SPLAT;
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bs_setState(sp1C);
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