Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -40,7 +40,7 @@ void func_802AEC08(void){
void func_802AEC28(void){
baphysics_reset_horizontal_velocity();
if(func_8028B2E8() || player_inWater())
if(player_isStable() || player_inWater())
__bsDroneGoTo_set_substate(2);
}
@@ -91,7 +91,7 @@ void func_802AEDC8(void){
void bsDroneGoTo_init(void){
bsdronetogo_substate = 0;
func_8031F9F4(1);
if( !func_8028B2E8() && func_8029BDE8()){
if( !player_isStable() && func_8029BDE8()){
__bsDroneGoTo_set_substate(1);
}else{
__bsDroneGoTo_set_substate(2);