Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
@@ -40,7 +40,7 @@ void func_802AEC08(void){
|
||||
|
||||
void func_802AEC28(void){
|
||||
baphysics_reset_horizontal_velocity();
|
||||
if(func_8028B2E8() || player_inWater())
|
||||
if(player_isStable() || player_inWater())
|
||||
__bsDroneGoTo_set_substate(2);
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ void func_802AEDC8(void){
|
||||
void bsDroneGoTo_init(void){
|
||||
bsdronetogo_substate = 0;
|
||||
func_8031F9F4(1);
|
||||
if( !func_8028B2E8() && func_8029BDE8()){
|
||||
if( !player_isStable() && func_8029BDE8()){
|
||||
__bsDroneGoTo_set_substate(1);
|
||||
}else{
|
||||
__bsDroneGoTo_set_substate(2);
|
||||
|
Reference in New Issue
Block a user