Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -121,7 +121,7 @@ void bscroc_idle_update(void){
if(func_8028B094())
next_state = BS_61_CROC_FALL;
if(func_80294F78())
if(should_look_first_person_camera())
next_state = badrone_look();
if(func_8029B300() > 0)
@@ -235,7 +235,7 @@ void bscroc_jump_update(void){
break;
case 2:
func_80299628(0);
if(func_8028B2E8()){
if(player_isStable()){
func_8029AE48();
baanim_setEndAndDuration(1.0f, 1.0f);
D_8037D3EC = 3;
@@ -250,7 +250,7 @@ void bscroc_jump_update(void){
break;
}//L802AC66C
if(func_8028B2E8()){
if(player_isStable()){
if(func_8029B300() > 0)
sp2C = BS_CROC_WALK;
@@ -300,7 +300,7 @@ void bscroc_fall_update(void){
}
break;
case 1:
if(func_8028B2E8()){
if(player_isStable()){
func_8029AE48();
baphysics_set_target_horizontal_velocity(0.0f);
baanim_setEndAndDuration(1.0f, 1.0f);
@@ -310,7 +310,7 @@ void bscroc_fall_update(void){
break;
}//L802AC850
if(func_8028B2E8()){
if(player_isStable()){
if(func_8029B300() > 0 || (D_8037D3EC == 2 && animctrl_isStopped(aCtrl))){
if(miscflag_isTrue(0x19)){
next_state = badrone_transform();
@@ -376,7 +376,7 @@ static void __bscroc_recoil_update(void){
case 1:
break;
}
if(func_8028B2E8())
if(player_isStable())
next_state = BS_5E_CROC_IDLE;
bs_setState(next_state);
@@ -458,7 +458,7 @@ void bscroc_die_update(void){
func_80299628(0);
switch(D_8037D3EC){
case 0:
if(func_8028B2E8()){
if(player_isStable()){
baanim_setEnd(0.7453f);
FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
FUNC_8030E624(SFX_39_BANJO_AYE_2, 1.8f, 18000);
@@ -467,7 +467,7 @@ void bscroc_die_update(void){
}
break;
case 1:
if(func_8028B2E8()){
if(player_isStable()){
baanim_setEnd(1.0f);
FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
FUNC_8030E624(SFX_39_BANJO_AYE_2, 1.8f, 18000);
@@ -505,7 +505,7 @@ int bscroc_hitboxActive(void){
static void func_802ACF58(void){
f32 sp2C;
f32 sp20[3];
sp2C = func_8028B2E8() ? 500.0f : 400.0f;
sp2C = player_isStable() ? 500.0f : 400.0f;
func_802589E4(sp20, yaw_get(), sp2C);
sp20[1] = 200.0f;
baphysics_set_velocity(sp20);
@@ -549,7 +549,7 @@ void bscroc_bite_update(void){
next_state = BS_CROC_WALK;
}
if(func_8028B2E8() && button_pressed(BUTTON_A))
if(player_isStable() && button_pressed(BUTTON_A))
next_state = BS_CROC_JUMP;
bs_setState(next_state);