Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -73,7 +73,7 @@ void func_802A10D4(void){
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if(func_8028B094())
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s0 = 0x88;
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if(func_80294F78())
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if(should_look_first_person_camera())
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s0 = badrone_look();
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if(func_8029B300() > 0)
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@@ -188,7 +188,7 @@ void func_802A1438(void){
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break;
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case 2:
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func_80299628(0);
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if(func_8028B2E8()){
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if(player_isStable()){
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func_802A0F90();
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baanim_setEndAndDuration(1.0f, 0.7f);
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D_8037D2D4 = 3;
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@@ -202,7 +202,7 @@ void func_802A1438(void){
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}
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break;
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}
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if(func_8028B2E8()){
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if(player_isStable()){
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if(func_8029B300() > 0)
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sp2c = BS_BEE_WALK;
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if(button_pressed(BUTTON_A)){
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@@ -259,7 +259,7 @@ void func_802A170C(void){
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break;
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case 1:
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func_80299628(0);
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if(func_8028B2E8()){
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if(player_isStable()){
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func_802A0F90();
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baphysics_set_target_horizontal_velocity(0.0f);
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baanim_setEndAndDuration(1.0f, 0.7f);
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@@ -274,7 +274,7 @@ void func_802A170C(void){
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}
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break;
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}
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if(func_8028B2E8()){
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if(player_isStable()){
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if(miscflag_isTrue(0x19)){
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sp2c = badrone_transform();
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}else{
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@@ -352,7 +352,7 @@ void func_802A1A50(void){
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case 1:
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break;
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}
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if(func_8028B2E8())
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if(player_isStable())
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sp1C = BS_85_BEE_IDLE;
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if(0.65 < baanim_getTimer() && player_inWater()){
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sp1C = 0x8C;
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@@ -436,7 +436,7 @@ void func_802A1DD8(void){
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func_80299628(0);
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switch(D_8037D2D4){
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case 0:
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if(!func_8028B2E8())
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if(!player_isStable())
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break;
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baanim_setEnd(0.7453f);
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
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@@ -445,7 +445,7 @@ void func_802A1DD8(void){
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D_8037D2D4 = 1;
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break;
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case 1:
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if(!func_8028B2E8())
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if(!player_isStable())
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break;
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baanim_setEnd(1.0f);
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FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
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