Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -253,7 +253,7 @@ void bsbeefly_update(void){
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sp38 += (f64)sp38;
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}
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baphysics_set_target_horizontal_velocity(sp38);
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if(func_8028B2E8() && !player_inWater())
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if(player_isStable() && !player_inWater())
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sp4C = BS_85_BEE_IDLE;
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func_8028FFF0();
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bs_setState(sp4C);
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