Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -56,7 +56,7 @@ enum bs_e func_802AA510(enum bs_e arg0){
if(button_released(BUTTON_Z))
arg0 = BS_1E_WONDERWING_EXIT;
if(button_pressed(BUTTON_A) && func_8028B2E8())
if(button_pressed(BUTTON_A) && player_isStable())
arg0 = BS_1D_WONDERWING_JUMP;
if(player_inWater())
@@ -151,7 +151,7 @@ void bsbwhirl_walk_update(void){
if(button_released(BUTTON_Z))
sp1C = BS_1E_WONDERWING_EXIT;
if(button_pressed(BUTTON_A) && func_8028B2E8())
if(button_pressed(BUTTON_A) && player_isStable())
sp1C = BS_1D_WONDERWING_JUMP;
if(player_inWater())
@@ -217,7 +217,7 @@ void bsbwhirl_jump_update(void){
if(player_inWater())
sp2C = BS_2D_SWIM_IDLE;
if(func_8028B2E8()){
if(player_isStable()){
D_8037D3B4 = 2;
func_8029C5E8();
}