Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -56,7 +56,7 @@ enum bs_e func_802AA510(enum bs_e arg0){
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if(button_released(BUTTON_Z))
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arg0 = BS_1E_WONDERWING_EXIT;
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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if(button_pressed(BUTTON_A) && player_isStable())
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arg0 = BS_1D_WONDERWING_JUMP;
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if(player_inWater())
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@@ -151,7 +151,7 @@ void bsbwhirl_walk_update(void){
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if(button_released(BUTTON_Z))
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sp1C = BS_1E_WONDERWING_EXIT;
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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if(button_pressed(BUTTON_A) && player_isStable())
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sp1C = BS_1D_WONDERWING_JUMP;
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if(player_inWater())
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@@ -217,7 +217,7 @@ void bsbwhirl_jump_update(void){
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if(player_inWater())
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sp2C = BS_2D_SWIM_IDLE;
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if(func_8028B2E8()){
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if(player_isStable()){
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D_8037D3B4 = 2;
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func_8029C5E8();
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}
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