Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -190,7 +190,7 @@ enum bs_e func_802A8D84(enum bs_e arg0){
if( func_8029B300(arg0) > 0)
arg0 = BS_16_BTROT_WALK;
if(func_80294F78())
if(should_look_first_person_camera())
arg0 = badrone_look();
if(func_8028B094())
@@ -405,7 +405,7 @@ void bsbtrot_jump_update(void){
break;
case 2://L802A95C4
func_80299628(1);
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
animctrl_setSubRange(aCtrl, 0.0f, 0.8798f);
animctrl_setDuration(aCtrl, 0.9f);
@@ -457,13 +457,13 @@ void bsbtrot_jump_update(void){
if(should_peck())
sp2C = BS_11_BPECK;
if(func_8028B424())
if(player_isFallTumbling())
sp2C = BS_3D_FALL_TUMBLING;
if(player_inWater())
sp2C = BS_4C_LANDING_IN_WATER;
if(func_8028B2E8()){
if(player_isStable()){
if(button_pressed(BUTTON_A))
sp2C = func_802A8D34(sp2C);
@@ -540,7 +540,7 @@ void bsbtrot_slide_update(void){
if(player_inWater())
sp3C = BS_2D_SWIM_IDLE;
if(D_8037D3A0 == 0.0f && button_pressed(BUTTON_A) && func_8028B2E8())
if(D_8037D3A0 == 0.0f && button_pressed(BUTTON_A) && player_isStable())
sp3C = func_802A8D34(sp3C);
@@ -605,7 +605,7 @@ void bsbtrot_fall_update(void){
break;
case 1://L802A9DDC
func_80299628(1);
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
animctrl_setSubRange(aCtrl, 0.0f, 0.8798f);
animctrl_setDuration(aCtrl, 0.9f);
@@ -660,10 +660,10 @@ void bsbtrot_fall_update(void){
if(player_inWater())
sp2C = BS_4C_LANDING_IN_WATER;
if(func_8028B424())
if(player_isFallTumbling())
sp2C = BS_3D_FALL_TUMBLING;
if(func_8028B2E8()){
if(player_isStable()){
if(button_pressed(BUTTON_A))
sp2C = func_802A8D34(sp2C);
@@ -736,10 +736,10 @@ void bsbtrot_ow_update(void){
if(baanim_isAt(0.3f))
func_80292EA4();
if(func_8028B424())
if(player_isFallTumbling())
sp1C = BS_3D_FALL_TUMBLING;
if(func_8028B2E8() && baanim_isStopped())
if(player_isStable() && baanim_isStopped())
sp1C = BS_15_BTROT_IDLE;
if(animctrl_isStopped(baanim_getAnimCtrlPtr()) && player_inWater())