Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -48,7 +48,7 @@ void bsbshock_charge_update(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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f32 sp1C[3];
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if(func_8028B2E8()){
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if(player_isStable()){
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if(func_8023DB5C() % 2)
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func_8029C348();
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}
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@@ -64,7 +64,7 @@ void bsbshock_charge_update(void){
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switch(D_8037D381){
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case 0:
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if(func_8028B424())
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if(player_isFallTumbling())
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sp2C = BS_3D_FALL_TUMBLING;
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if(func_8028B254(0x82)){
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@@ -90,7 +90,7 @@ void bsbshock_charge_update(void){
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if(animctrl_getAnimTimer(aCtrl) < 0.3637 && button_released(8)){
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D_8037D380 = 0;
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}//L802A6CF4
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if(func_8028B2E8())
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if(player_isStable())
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baphysics_set_target_horizontal_velocity(0.0f);
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}
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else{//L802A6D18
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@@ -172,8 +172,8 @@ void bsbshock_update(void){
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sp2C = BS_2F_FALL;
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}
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if(!func_8028B2E8()){
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if(func_8028B424())
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if(!player_isStable()){
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if(player_isFallTumbling())
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sp2C = BS_3D_FALL_TUMBLING;
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if(should_feathery_flap())
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