Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -167,7 +167,7 @@ void bsblongleg_stand_update(void){
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enum bs_e next_state = 0;
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func_802A531C();
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func_80299594(1, 0.5f);
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if(func_80294F78())
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if(should_look_first_person_camera())
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next_state = badrone_look();
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if(button_pressed(BUTTON_B))
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@@ -179,7 +179,7 @@ void bsblongleg_stand_update(void){
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if(player_shouldSlideTrot())
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next_state = BS_LONGLEG_SLIDE;
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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if(button_pressed(BUTTON_A) && player_isStable())
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next_state = BS_LONGLEG_JUMP;
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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@@ -230,7 +230,7 @@ void bsblongleg_walk_update(void){
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if(player_shouldSlideTrot())
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next_state = BS_LONGLEG_SLIDE;
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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if(button_pressed(BUTTON_A) && player_isStable())
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next_state = BS_LONGLEG_JUMP;
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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@@ -371,7 +371,7 @@ void bsblongleg_jump_update(void){
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case 2://L802A6020
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animctrl_setAnimTimer(aCtrl, ml_map_f(sp30, D_8037D354, 1.0f, D_8037D350, 0.6703f));
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func_80299594(1, 0.5f);
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if(func_8028B2E8()){
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if(player_isStable()){
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func_8029C5E8();
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animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
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animctrl_setDuration(aCtrl, 1.3f);
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