Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -25,7 +25,7 @@ u8 D_8037D347;
/* .code */
int func_802A3350(void){
if(!func_8028B2E8())
if(!player_isStable())
return 0;
if(func_80294684() & 8){
return 0;
@@ -389,7 +389,7 @@ void func_802A411C(void) {
case 1:
func_802A36D0();
D_8037D324 += time_getDelta();
sp40 = func_8028B2E8();
sp40 = player_isStable();
if (player_inWater()) {
next_state = BS_4C_LANDING_IN_WATER;
}
@@ -495,7 +495,7 @@ void func_802A4548(void){
if(should_beak_bust())
next_state = BS_F_BBUSTER;
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
next_state = BS_20_LANDING;
}
@@ -665,7 +665,7 @@ void func_802A4C34(s32 arg0) {
if (animctrl_isStopped(baanim_getAnimCtrlPtr())) {
next_state = BS_24_FLY;
}
if (func_8028B2E8()) {
if (player_isStable()) {
next_state = BS_2_WALK_SLOW;
}
bs_setState(next_state);
@@ -738,7 +738,7 @@ void func_802A4EC8(void) {
next_state = 0;
sp18 = baanim_getAnimCtrlPtr();
if (func_8028B2E8()) {
if (player_isStable()) {
next_state = BS_20_LANDING;
}
if (animctrl_isStopped(sp18) && (func_8028B094() || func_80294530())) {