Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -112,7 +112,7 @@ void bsbflip_update(void){
}
break;
case 2://L802A3184
if(func_8028B424())
if(player_isFallTumbling())
sp24 = BS_3D_FALL_TUMBLING;
if(button_released(BUTTON_A)){
animctrl_reset(aCtrl);
@@ -124,7 +124,7 @@ void bsbflip_update(void){
baphysics_reset_terminal_velocity();
D_8037D310 = 3;
}//L802A320C
if(func_8028B2E8()){
if(player_isStable()){
_bsbflip_802A2DC0();
sp24 = func_8029C9C0(sp24);
D_8037D310 = 4;
@@ -134,9 +134,9 @@ void bsbflip_update(void){
}
break;
case 3://L802A3258
if(func_8028B424())
if(player_isFallTumbling())
sp24 = BS_3D_FALL_TUMBLING;
if(func_8028B2E8()){
if(player_isStable()){
func_8029E070(0);
_bsbflip_802A2DC0();
sp24 = func_8029C9C0(sp24);