Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -169,7 +169,7 @@ void bsbflap_update(void){
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}
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break;
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case 4:
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if(func_8028B424())
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if(player_isFallTumbling())
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sp1c = BS_3D_FALL_TUMBLING;
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break;
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}//L802A2C94
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@@ -180,7 +180,7 @@ void bsbflap_update(void){
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if(should_beak_bust())
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sp1c = BS_F_BBUSTER;
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if(func_8028B2E8()){
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if(player_isStable()){
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func_8029C5E8();
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sp1c = BS_2_WALK_SLOW;
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}
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