Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -154,7 +154,7 @@ void bsbarge_update(void){
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func_8029F4F0();
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break;
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case 4:
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if(!func_8028B2E8())
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if(!player_isStable())
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sp24 = BS_2F_FALL;
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if(animctrl_isAt(plyrMvmnt, 0.7f)){
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D_8037D2A0 = 0.0f;
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