Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -96,7 +96,7 @@ void bsant_idle_update(void){
if(func_8028B094())
new_state = BS_38_ANT_FALL;
if(func_80294F78())
if(should_look_first_person_camera())
new_state = badrone_look();
if(func_8029B300() > 0)
@@ -203,7 +203,7 @@ void bsant_jump_update(void){
break;
case 2://L8029EAF4
func_80299628(0);
if(func_8028B2E8()){
if(player_isStable()){
func_8029C5E8();
bsant_substate = 3;
}
@@ -213,7 +213,7 @@ void bsant_jump_update(void){
sp2C = BS_35_ANT_IDLE;
break;
}//L8029EB38
if(func_8028B2E8()){
if(player_isStable()){
baphysics_set_target_horizontal_velocity(0.0f);
if(func_8029B300() > 0)
sp2C = BS_ANT_WALK;
@@ -265,7 +265,7 @@ void bsant_fall_update(void){
case 1:
break;
}
if(func_8028B2E8()){
if(player_isStable()){
if(miscflag_isTrue(0x19))
sp2C = badrone_transform();
else
@@ -329,7 +329,7 @@ static void __bsant_recoil_update(void){
break;
}
if(func_8028B2E8())
if(player_isStable())
sp1C = BS_35_ANT_IDLE;
bs_setState(sp1C);
@@ -411,7 +411,7 @@ void bsant_die_update(void){
func_80299628(0);
switch(bsant_substate){
case 0://L8029F270
if(func_8028B2E8()){
if(player_isStable()){
baanim_setEnd(1.0f);
FUNC_8030E624(SFX_1F_HITTING_AN_ENEMY_3, 0.8f, 18000);
FUNC_8030E624(SFX_39_BANJO_AYE_2, 1.8f, 18000);