Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -4640,7 +4640,7 @@ enum common_particle_e{
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enum bsgroup_e {
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BSGROUP_3_WONDERWING = 0x3,
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BSGROUP_4_LOOK = 0x4,
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BSGROUP_5_CLIMB = 0x5,
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BSGROUP_6_TURBO_TALON_TRAINERS,
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BSGROUP_7_CROC_ATTACK,
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@@ -4673,8 +4673,15 @@ enum misc_flag_e{
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//0x13 in difficult terrain (mud)
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MISC_FLAG_14_LOSE_BOGGY_RACE = 0x14,
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//0x15 touching loadzone?
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MISC_FLAG_17_FPV = 0x17,
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MISC_FLAG_1B_TRANSFORMING = 0x1B
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};
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enum nc_first_person_state{
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FIRSTPERSON_STATE_1_ENTER = 1,
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FIRSTPERSON_STATE_2_IDLE,
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FIRSTPERSON_STATE_3_EXIT,
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FIRSTPERSON_STATE_4_DONE
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};
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#endif
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