Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -4640,7 +4640,7 @@ enum common_particle_e{
enum bsgroup_e {
BSGROUP_3_WONDERWING = 0x3,
BSGROUP_4_LOOK = 0x4,
BSGROUP_5_CLIMB = 0x5,
BSGROUP_6_TURBO_TALON_TRAINERS,
BSGROUP_7_CROC_ATTACK,
@@ -4673,8 +4673,15 @@ enum misc_flag_e{
//0x13 in difficult terrain (mud)
MISC_FLAG_14_LOSE_BOGGY_RACE = 0x14,
//0x15 touching loadzone?
MISC_FLAG_17_FPV = 0x17,
MISC_FLAG_1B_TRANSFORMING = 0x1B
};
enum nc_first_person_state{
FIRSTPERSON_STATE_1_ENTER = 1,
FIRSTPERSON_STATE_2_IDLE,
FIRSTPERSON_STATE_3_EXIT,
FIRSTPERSON_STATE_4_DONE
};
#endif