baanim.h documentation
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@@ -75,10 +75,10 @@ enum hitbox_e func_8028DB14(ActorMarker *arg0){
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break;
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case BS_5_JUMP://8028DCD8
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case BS_3D_FALL_TUMBLING:
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if(func_80297AAC() < 0.0f && !func_8028B2E8())
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if(_get_vertVelocity() < 0.0f && !func_8028B2E8())
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return HITBOX_A_FAST_FALLING;
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case BS_2F_FALL://8028DD10
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if(func_80297AAC() < -1400.0f && !func_8028B2E8())
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if(_get_vertVelocity() < -1400.0f && !func_8028B2E8())
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return HITBOX_A_FAST_FALLING;
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default://8028DD4C
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return HITBOX_0_NONE;
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@@ -141,7 +141,7 @@ void func_8028DEEC(enum actor_e actor_id, Actor *actor){
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f32 sp1C[3];
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nodeprop_getPosition(func_80304C38(actor_id, actor), sp1C);
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func_80294AC0(sp1C);
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set_throw_target_position(sp1C);
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}
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void func_8028DF20(enum actor_e actor_id){
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