baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -75,10 +75,10 @@ enum hitbox_e func_8028DB14(ActorMarker *arg0){
break;
case BS_5_JUMP://8028DCD8
case BS_3D_FALL_TUMBLING:
if(func_80297AAC() < 0.0f && !func_8028B2E8())
if(_get_vertVelocity() < 0.0f && !func_8028B2E8())
return HITBOX_A_FAST_FALLING;
case BS_2F_FALL://8028DD10
if(func_80297AAC() < -1400.0f && !func_8028B2E8())
if(_get_vertVelocity() < -1400.0f && !func_8028B2E8())
return HITBOX_A_FAST_FALLING;
default://8028DD4C
return HITBOX_0_NONE;
@@ -141,7 +141,7 @@ void func_8028DEEC(enum actor_e actor_id, Actor *actor){
f32 sp1C[3];
nodeprop_getPosition(func_80304C38(actor_id, actor), sp1C);
func_80294AC0(sp1C);
set_throw_target_position(sp1C);
}
void func_8028DF20(enum actor_e actor_id){