baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -1,6 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/anim.h"
/* .bss */
f32 D_8037D5A0;
@@ -13,15 +14,15 @@ int bstwirl_hitboxActive(void){
}
void bstwirl_init(void){
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_4F_ANIM_BSTWIRL);
animctrl_setDuration(aCtrl, 0.9f);
animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
func_802875AC(aCtrl, "bstwirl.c", 0x46);
func_80289F10(1);
animctrl_start(aCtrl, "bstwirl.c", 0x46);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(1);
func_8029957C(3);
func_8029797C(yaw_getIdeal());
@@ -37,7 +38,7 @@ void bstwirl_init(void){
void bstwirl_update(void){
enum bs_e sp1C = 0;
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
switch(D_8037D5A4){
case 0: