baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -87,7 +87,7 @@ void func_802B3868(void) {
AnimCtrl *anim_ctrl;
f32 sp20;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
func_802B360C();
if (D_8037D500 == 0) {
sp20 = 1.4f;
@@ -100,7 +100,7 @@ void func_802B3868(void) {
animctrl_setIndex(anim_ctrl, ASSET_F_ANIM_BSREBOUND);
animctrl_setDuration(anim_ctrl, sp20);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
_func_802875AC(anim_ctrl, "bsrebound.c", 0xC6);
animctrl_start(anim_ctrl, "bsrebound.c", 0xC6);
func_8030E58C(SFX_56_BANJO_HUI, 1.0f);
func_8029E3C0(0, 1.5f);
baMarker_collisionOff();
@@ -112,7 +112,7 @@ void func_802B3954(void) {
AnimCtrl *anim_ctrl;
next_state = 0;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
if (func_8029E1A8(0) && map_get() == MAP_93_GL_DINGPOT) {
baMarker_collisionOn();
}