baanim.h documentation
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@@ -87,7 +87,7 @@ void func_802B3868(void) {
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AnimCtrl *anim_ctrl;
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f32 sp20;
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anim_ctrl = _player_getAnimCtrlPtr();
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anim_ctrl = baanim_getAnimCtrlPtr();
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func_802B360C();
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if (D_8037D500 == 0) {
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sp20 = 1.4f;
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@@ -100,7 +100,7 @@ void func_802B3868(void) {
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animctrl_setIndex(anim_ctrl, ASSET_F_ANIM_BSREBOUND);
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animctrl_setDuration(anim_ctrl, sp20);
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animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
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_func_802875AC(anim_ctrl, "bsrebound.c", 0xC6);
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animctrl_start(anim_ctrl, "bsrebound.c", 0xC6);
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func_8030E58C(SFX_56_BANJO_HUI, 1.0f);
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func_8029E3C0(0, 1.5f);
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baMarker_collisionOff();
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@@ -112,7 +112,7 @@ void func_802B3954(void) {
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AnimCtrl *anim_ctrl;
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next_state = 0;
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anim_ctrl = _player_getAnimCtrlPtr();
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anim_ctrl = baanim_getAnimCtrlPtr();
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if (func_8029E1A8(0) && map_get() == MAP_93_GL_DINGPOT) {
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baMarker_collisionOn();
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}
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