baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -3,6 +3,7 @@
#include "variables.h"
#include "core2/ba/model.h"
#include "core2/ba/anim.h"
f32 func_80294438(void);
void func_8029797C(f32);
@@ -11,7 +12,7 @@ f32 func_80297A64(void);
void func_80299B58(f32, f32);
f32 func_8029B2E8(void);
f32 func_8029B33C(void);
void func_8028A084(s32, f32);
void baanim_playForDuration_loop(s32, f32);
/* .data */
f32 D_80364CD0 = 710.0f;
@@ -32,7 +33,7 @@ void func_802B1100(void){
}
void bsjump_init(void){
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
enum bs_e sp30;
D_8037D4C2 = miscflag_isTrue(2);
@@ -43,7 +44,7 @@ void bsjump_init(void){
if(sp30 == BS_11_BPECK){
animctrl_setSubRange(aCtrl, 0.0f, 0.6667f);
func_8028774C(aCtrl, 0.5042f);
animctrl_setStart(aCtrl, 0.5042f);
animctrl_setDuration(aCtrl, 8.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
D_8037D4C0 = 1;
@@ -54,10 +55,10 @@ void bsjump_init(void){
animctrl_setIndex(aCtrl, ASSET_8_ANIM_BSJUMP);
animctrl_setDuration(aCtrl, 1.9f);
animctrl_setTransitionDuration(aCtrl, 0.134f);
func_8028774C(aCtrl, 0.3f);
animctrl_setStart(aCtrl, 0.3f);
animctrl_setSubRange(aCtrl, 0.0f, 0.5042f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
func_802875AC(aCtrl, "bsjump.c", 0x95);
animctrl_start(aCtrl, "bsjump.c", 0x95);
func_8029C7F4(1,1,3,6);
if(func_8029B2E8() != 0.0f){
yaw_setIdeal(func_8029B33C());
@@ -82,7 +83,7 @@ void bsjump_init(void){
void bsjump_update(void){
enum bs_e sp34 = 0;
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 velocity[3];
@@ -169,10 +170,10 @@ void bsjump_end(void){
}
void bsjump_fall_init(void){
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
int sp20;
if(miscflag_isTrue(7) && 700.0f < func_80297AAC())
if(miscflag_isTrue(7) && 700.0f < _get_vertVelocity())
player_setYVelocity(700.0f);
sp20 = (bs_getPrevState() == BS_12_BFLIP)? 0 : 1;
@@ -181,14 +182,14 @@ void bsjump_fall_init(void){
animctrl_setIndex(aCtrl, ASSET_B0_ANIM_BSJUMP_FALL);
animctrl_setTransitionDuration(aCtrl, 0.3f);
animctrl_setDuration(aCtrl, 0.38f);
func_802875AC(aCtrl, "bsjump.c", 0x188);
animctrl_start(aCtrl, "bsjump.c", 0x188);
func_8029C7F4(1,1,3,6);
D_8037D4C0 = 0;
}
void bsjump_fall_update(void){
enum bs_e sp2C = 0;
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 player_velocity[3];
if(miscflag_isTrue(0xf))
@@ -203,10 +204,10 @@ void bsjump_fall_update(void){
if(func_8028B254(0x5a)){
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_8_ANIM_BSJUMP);
func_8028774C(aCtrl, 0.6667f);
animctrl_setStart(aCtrl, 0.6667f);
animctrl_setDuration(aCtrl, 2.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
func_802875AC(aCtrl, "bsjump.c", 0x1b5);
animctrl_start(aCtrl, "bsjump.c", 0x1b5);
D_8037D4C0 = 1;
}
break;
@@ -250,17 +251,17 @@ void bsjump_fall_end(void){}
void func_802B1928(void) {
AnimCtrl *anim_ctrl;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
climbRelease();
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_8_ANIM_BSJUMP);
animctrl_setDuration(anim_ctrl, 1.9f);
animctrl_setTransitionDuration(anim_ctrl, 0.134f);
func_8028774C(anim_ctrl, 0.3f);
animctrl_setStart(anim_ctrl, 0.3f);
animctrl_setSubRange(anim_ctrl, 0.0f, 0.5042f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_ONCE);
func_802875AC(anim_ctrl, "bsjump.c", 0x201);
func_80289F10(1);
animctrl_start(anim_ctrl, "bsjump.c", 0x201);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(1);
func_8029957C(3);
func_802978DC(3);
@@ -280,7 +281,7 @@ void func_802B1A54(void) {
f32 velocity[3];
next_state = 0;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
_get_velocity(velocity);
if (velocity[1] < 0.0f) {
func_80294378(1);
@@ -327,7 +328,7 @@ void func_802B1BF4(void) {
AnimCtrl *anim_ctrl;
bool smooth_transition;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
smooth_transition = TRUE;
if(bs_getPrevState() == BS_12_BFLIP){
smooth_transition = FALSE;
@@ -337,11 +338,11 @@ void func_802B1BF4(void) {
animctrl_setIndex(anim_ctrl, ASSET_8_ANIM_BSJUMP);
animctrl_setTransitionDuration(anim_ctrl, 0.3f);
animctrl_setDuration(anim_ctrl, 1.9f);
func_8028774C(anim_ctrl, 0.6667f);
animctrl_setStart(anim_ctrl, 0.6667f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_STOPPED);
func_802875AC(anim_ctrl, "bsjump.c", 0x298);
animctrl_start(anim_ctrl, "bsjump.c", 0x298);
yaw_setIdeal(func_8029B41C());
func_80289F10(1);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(1);
func_8029957C(3);
func_802978DC(6);
@@ -357,7 +358,7 @@ void func_802B1CF8(void) {
f32 velocity[3];
next_state = 0;
anim_ctrl = _player_getAnimCtrlPtr();
anim_ctrl = baanim_getAnimCtrlPtr();
_get_velocity(velocity);
switch (D_8037D4C0) {
case 0:
@@ -386,7 +387,7 @@ bool bsjump_jumpingFromWater(void){
}
void bsjump_tumble_init(void){
func_8028A084(ASSET_68_ANIM_BSJUMP_TUMBLE, 0.35f);
baanim_playForDuration_loop(ASSET_68_ANIM_BSJUMP_TUMBLE, 0.35f);
func_8029C7F4(1,1,3,6);
baModel_setYDisplacement(60.0f);
if(func_80293234() == 1){