baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -224,14 +224,14 @@ void func_802B0060(UNK_TYPE(s32) arg0, UNK_TYPE(s32) arg1){
void func_802B014C(void){
func_80289EBC(NULL);
baanim_setModifyMethod(NULL);
}
void func_802B016C(void){
D_8037D470.unk20 = 0.0f;
D_8037D470.unk28 = 0.0f;
D_8037D470.unk24 = 1.0f;
func_80289EBC(func_802B0060);
baanim_setModifyMethod(func_802B0060);
}
void func_802B01B0(f32 arg0){
@@ -296,7 +296,7 @@ static void __bsdronexform_setState(int next_state){
player_setTransformation(func_80294A4C()); //set player transformation
baModel_updateModel(); //update player model
func_8029BD44(&sp34, &sp30);
func_8028A010(sp34, sp30);
baanim_playForDuration_loopSmooth(sp34, sp30);
func_8029E3C0(0, 0.1f);
break;
@@ -323,7 +323,7 @@ void bsdronexform_init(void){
f32 sp1C;
enum asset_e sp18;
func_8029BCAC(&sp18, &sp1C);
func_8028A010(sp18, sp1C);
baanim_playForDuration_loopSmooth(sp18, sp1C);
func_8029C7F4(1,1,3,7);
func_80297A0C(0);
func_80297930(0);