baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -50,7 +50,7 @@ void func_802AEC78(void){
f32 sp20[3];
s32 sp1C;
func_8029BC60(&sp1C, &sp2C);
func_8028A010(sp1C, sp2C);
baanim_playForDuration_loopSmooth(sp1C, sp2C);
func_802925F8(&sp20, &sp2C);
func_80297BC4(&sp20);
func_80297BB8(sp2C);
@@ -62,7 +62,7 @@ void func_802AEC78(void){
void func_802AECE4(void){
f32 sp2C;
f32 sp20[3];
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
_get_velocity(&sp20);
if(func_8025801C(sp20, &sp2C)){
@@ -74,7 +74,7 @@ void func_802AECE4(void){
){
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_C_ANIM_BSWALK_RUN);
func_802875AC(aCtrl, "bsdronegoto.c", 0x9d);
animctrl_start(aCtrl, "bsdronegoto.c", 0x9d);
}
if(func_80297C48() && D_8037D441 == 0){