baanim.h documentation
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@@ -50,7 +50,7 @@ void func_802AEC78(void){
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f32 sp20[3];
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s32 sp1C;
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func_8029BC60(&sp1C, &sp2C);
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func_8028A010(sp1C, sp2C);
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baanim_playForDuration_loopSmooth(sp1C, sp2C);
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func_802925F8(&sp20, &sp2C);
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func_80297BC4(&sp20);
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func_80297BB8(sp2C);
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@@ -62,7 +62,7 @@ void func_802AEC78(void){
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void func_802AECE4(void){
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f32 sp2C;
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f32 sp20[3];
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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_get_velocity(&sp20);
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if(func_8025801C(sp20, &sp2C)){
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@@ -74,7 +74,7 @@ void func_802AECE4(void){
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){
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ASSET_C_ANIM_BSWALK_RUN);
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func_802875AC(aCtrl, "bsdronegoto.c", 0x9d);
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animctrl_start(aCtrl, "bsdronegoto.c", 0x9d);
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}
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if(func_80297C48() && D_8037D441 == 0){
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