baanim.h documentation

This commit is contained in:
Banjo Kazooie
2023-02-17 20:08:45 -06:00
parent 1c4d1b54cd
commit 1aff1a433a
87 changed files with 904 additions and 850 deletions

View File

@@ -1,6 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/anim.h"
/* .bss */
f32 D_8037D400;
@@ -10,17 +11,17 @@ u8 D_8037D404;
enum bs_e func_802ADCD4(enum bs_e arg0);
void func_802AD6D0(void){
func_8028A010(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f);
baanim_playForDuration_loopSmooth(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f);
D_8037D404 = 4;
}
void func_802AD6FC(void){
func_8028A180(ASSET_116_ANIM_BSCROUCH_NOINPUT, 2.0f);
baanim_playForDuration_once(ASSET_116_ANIM_BSCROUCH_NOINPUT, 2.0f);
D_8037D404 = 2;
}
void func_802AD728(void){
func_8028A1F4(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f, 0.9999f);
baanim_playForDuration_onceStartingAt(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f, 0.9999f);
func_8029E3C0(2, 2.0f);
D_8037D404 = 1;
}
@@ -35,7 +36,7 @@ void func_802AD7B0(AnimCtrl *aCtrl){
}
void bscrouch_init(void){
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 sp28[3];
f32 sp24;
f32 sp20;
@@ -54,9 +55,9 @@ void bscrouch_init(void){
animctrl_setIndex(aCtrl, ASSET_1_ANIM_BSCROUCH_ENTER);
animctrl_setDuration(aCtrl, 0.5f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
func_8028774C(aCtrl, sp24);
func_802875AC(aCtrl, "bscrouch.c", 0xa0);
func_80289F10(1);
animctrl_setStart(aCtrl, sp24);
animctrl_start(aCtrl, "bscrouch.c", 0xa0);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(3);
yaw_setVelocityBounded(350.0f, 14.0f);
func_8029957C(7);
@@ -78,7 +79,7 @@ void bscrouch_init(void){
void bscrouch_update(void){
enum bs_e sp34 = 0;
f32 sp30;
AnimCtrl *aCtrl = _player_getAnimCtrlPtr(); //sp2C
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr(); //sp2C
f32 temp_f2;
f32 pad;
f32 sp20;