baanim.h documentation
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@@ -16,7 +16,7 @@ int bsclaw_hitboxActive(void){
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}
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void bsclaw_init(void){
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func_8028A180(5, 1.3f);
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baanim_playForDuration_once(ASSET_5_ANIM_BSPUNCH, 1.3f);
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func_8029C7F4(1,1,3,3);
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func_8029797C(yaw_getIdeal());
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func_80297970(160.0f);
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@@ -26,7 +26,7 @@ void bsclaw_init(void){
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void bsclaw_update(void){
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enum bs_e sp2C = 0;
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
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f32 sp24;
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sp24 = animctrl_getAnimTimer(aCtrl);
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