code_9E370.c progress
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@@ -80,6 +80,8 @@ ability_use = 0x80295610;
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ability_hasUsed = 0x802957A0;
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ability_setHasUsed = 0x802957B8;
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ability_hasLearned = 0x802957D8;
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subaddie_playerIsWithinAsymmetricCylinder = 0x80329628;
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subaddie_playerIsWithinCylinder = 0x803296B8;
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player_setYVelocity = 0x802979A0;
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_get_velocity = 0x80297A88;
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gravity_reset = 0x80297B70;
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@@ -339,7 +341,7 @@ actor_new = 0x803272F8;
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spawn_child_actor = 0x8032818C;
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marker_despawn = 0x803282F4;
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actor_animationIsAt = 0x8032886C;
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actor_playerIsWithinDist = 0x80329588;
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subaddie_playerIsWithinSphere = 0x80329588;
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actor_playAnimationOnce = 0x803298AC;
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actor_loopAnimation = 0x803298D8;
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marker_getActor = 0x80329958;
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@@ -477,7 +479,6 @@ _gcbound_green = 0x80380901;
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_gcbound_blue = 0x80380902;
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func_80320044 = 0x80320044;
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D_80370600 = 0x80370600;
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D_803837D0 = 0x803837D0;
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D_80374388 = 0x80374388;
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D_80374CD8 = 0x80374CD8;
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D_80374CF0 = 0x80374CF0;
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