code_9E370.c progress
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@@ -418,8 +418,8 @@ void func_802CF83C(Actor *this) {
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this->unk38_0 = func_803203FC(1) | func_803203FC(0x1F);
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}
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if (actor_playerIsWithinDist(this, 0xFA0)) {
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if (!actor_playerIsWithinDist(this, 0x5DC) == 0) {
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if (subaddie_playerIsWithinSphere(this, 0xFA0)) {
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if (!subaddie_playerIsWithinSphere(this, 0x5DC) == 0) {
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if (this->unk44_31 != 0) {
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func_8030DA44(this->unk44_31);
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this->unk44_31 = 0;
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@@ -483,7 +483,7 @@ block_40:
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switch(this->state){
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case 1:
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if( !func_8031FF1C(0x8F)
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&& func_803296B8(this, 0xFA, 0x12C)
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&& subaddie_playerIsWithinCylinder(this, 0xFA, 0x12C)
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&& ((func_8028ECAC() == 0) || (func_8028ECAC() == BSGROUP_8_TROT))
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&& (player_getTransformation() == TRANSFORM_1_BANJO)
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&& func_80311480(0xDA6, 0, NULL, NULL, NULL, NULL)
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