code_9E370.c progress
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@@ -322,7 +322,7 @@ void func_802CCC5C(Actor *this) {
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local->unk0 = 0;
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func_802CC640(this, 1);
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}
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if (!actor_playerIsWithinDist(this, 4000)) {
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if (!subaddie_playerIsWithinSphere(this, 4000)) {
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if (local->unk0 != 0) {
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func_8030DA44(local->unk0);
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local->unk0 = 0;
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