code_9E370.c progress
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@@ -262,7 +262,7 @@ void chicecube_update(Actor *this){
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this->unk58_0 = TRUE;
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}//L8035AAF4
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if(!actor_playerIsWithinDist(this, 3000))
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if(!subaddie_playerIsWithinSphere(this, 3000))
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return;
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func_802D729C(this, 3.4 * this->scale);
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