code_9E370.c progress
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@@ -74,7 +74,7 @@ void chfirefx_update(Actor *this){
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this->unk1C[0] = 0.0f;
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}
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}//L80359934
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if(actor_playerIsWithinDist(this, 2000)){
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if(subaddie_playerIsWithinSphere(this, 2000)){
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if( func_8024DB50(this->position, 50.0f) && this->unk38_31 ){
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if(!(func_8023DB5C() & 3) && randf() < 0.1){
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__chfirefx_spawnSmoke(this->position, this->scale);
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