code_9E370.c progress
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@@ -237,7 +237,7 @@ void func_802E20E8(Actor *this){
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}
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}//L802E223C
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if(!actor_playerIsWithinDist(this, 4000))
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if(!subaddie_playerIsWithinSphere(this, 4000))
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return;
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if(!local->unkB && this->marker->unk14_21){
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