code_9E370.c progress
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@@ -53,7 +53,7 @@ void func_802CE8D4(Actor *this){
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{
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case 1://L802CE9C4
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if( !func_8031FF1C(BKPROG_D_BEEHIVE_TEXT)
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&& func_803296B8(this, 250, 300)
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&& subaddie_playerIsWithinCylinder(this, 250, 300)
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){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if( player_getTransformation() == TRANSFORM_1_BANJO
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@@ -237,7 +237,7 @@ void func_802E20E8(Actor *this){
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}
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}//L802E223C
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if(!actor_playerIsWithinDist(this, 4000))
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if(!subaddie_playerIsWithinSphere(this, 4000))
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return;
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if(!local->unkB && this->marker->unk14_21){
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@@ -74,7 +74,7 @@ void chfirefx_update(Actor *this){
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this->unk1C[0] = 0.0f;
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}
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}//L80359934
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if(actor_playerIsWithinDist(this, 2000)){
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if(subaddie_playerIsWithinSphere(this, 2000)){
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if( func_8024DB50(this->position, 50.0f) && this->unk38_31 ){
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if(!(func_8023DB5C() & 3) && randf() < 0.1){
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__chfirefx_spawnSmoke(this->position, this->scale);
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@@ -262,7 +262,7 @@ void chicecube_update(Actor *this){
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this->unk58_0 = TRUE;
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}//L8035AAF4
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if(!actor_playerIsWithinDist(this, 3000))
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if(!subaddie_playerIsWithinSphere(this, 3000))
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return;
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func_802D729C(this, 3.4 * this->scale);
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@@ -114,7 +114,7 @@ Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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}
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void func_802D9530(Actor *this){
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Actor *other = func_80329980(this);
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Actor *other = subaddie_getLinkedActor(this);
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if(this->unk100 && other){
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if(this->unk100->unk14_20 == 0xB8)
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func_80328B8C(other, 3, 0.0001f, 1);
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@@ -230,7 +230,7 @@ int func_802D997C(Actor *this){
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}
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void func_802D9ADC(Actor *this){
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Actor *other = func_80329980(this);
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Actor *other = subaddie_getLinkedActor(this);
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if(this->unk100 && other && this->unk100->unk14_20 == 0xB8){
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func_80328B8C(other, 2, 0.0001f, 1);
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}
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@@ -307,7 +307,7 @@ void func_802D9D60(Actor *this){
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other = func_80326D68(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C);
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this->unk100 = (other) ? other->marker : NULL;
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if(this->unk100){
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other = func_80329980(this);
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other = subaddie_getLinkedActor(this);
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if(other && this->unk100->unk14_20 == 0xB8){
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func_80328A84(other, 1);
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}
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