code_9E370.c progress
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@@ -114,7 +114,7 @@ void func_80389600(Actor *this){
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break;
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case 2: //L803897DC
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if(actor_playerIsWithinDist(this, 400) && func_8028FB48(0x8000000)){
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if(subaddie_playerIsWithinSphere(this, 400) && func_8028FB48(0x8000000)){
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func_8028F428(0xA, this->marker);
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}
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