code_9E370.c progress
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@@ -185,7 +185,7 @@ void func_8038BEA0(Actor *this){
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this->marker->propPtr->unk8_3 = FALSE;
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}//L8038BFF4
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if(actor_playerIsWithinDist(this, 4000) || this->state == 5){
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if(subaddie_playerIsWithinSphere(this, 4000) || this->state == 5){
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this->unk58_0 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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switch(this->state){
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@@ -304,7 +304,7 @@ void func_8038BEA0(Actor *this){
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}//L8038C528
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if(this->unk100 && this->unk100->unk5C == local->unk0){
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Actor *tmp_v0;
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tmp_v0 = func_80329980(this);
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tmp_v0 = subaddie_getLinkedActor(this);
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if(this->marker->unk14_21){
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func_8034A174(this->marker->unk44, 5, tmp_v0->position);
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}
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