code_9E370.c progress
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@@ -127,7 +127,7 @@ void func_80391180(Actor *this){
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this->unk58_0 = func_8038DD14() ? 0 : 1;
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if(this->marker->unk14_20 == 0x21F){
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this->marker->unk40_22 = actor_playerIsWithinDist(this, 2000) ? 1 : 0;
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this->marker->unk40_22 = subaddie_playerIsWithinSphere(this, 2000) ? 1 : 0;
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}
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}
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